A SELLU SAs a teenager, Asellus was saved from the brink of death by a transfusion of blood from a man named Orlouge, a Mystic with the title of Charm Lord. Mystics are an ageless and magical species, detached and apathetic, thinking themselves above humans--and Orlouge was among the worst, a heartless and greedy tyrant ruling over his kingdom of Facinaturu. Though he tried to subjugate Asellus, she fled his palace. Eventually, Asellus came to terms with what she was now--half Mystic, and half human. She lead an uprising of Orlouge’s subjects, overthrowing him, and becoming a much kinder ruler of Facinaturu in his stead. Asellus still struggles with her Mystic instincts, frequently reminding herself that she is human, as well.CHECKSRoll 3d10and take the highest result for checks to identify or understand magic, and checks to understand political situations.Roll 2d10 and take the highest result for attack checks made with a sword or magic, defense checks against a sword or magic, checks to be stealthy, and checks to lie, charm or get your way in a negotiation.Roll 1d10 for anything else.XPWhen you solve a problem through wit, charm, or subterfuge, gain 1 XP.When it would be easier to look the other way but you succeed at helping someone regardless, gain 3 XP.Whenever you bring a peace or solidarity between people of two different species or vastly different cultures, gain 5 XP.YOU BEGIN WITHMystic Sword:You carry the enchanted blade of a Mystic, which you can summon or dismiss at will. When you use your sword to drop a non-automaton enemy to 0 HP, you may absorb them into your sword. You receive +1 on attack and defense checks until the end of combat.LEVEL UP CHOICESBlade Net:A spell absorbed into your Mystic Boots. With a stomp of your heel, energy rises from the ground around a target of your choice, hardening into a sharp net. This ability accompanies a ranged attack, and thus requires a main action to use; you take -2 on the attack check and the target is locked in place, able to act but unable to move from their current spot (at least, until they take a main action to cut themselves free). After you use Blade Net, roll 1d10; on a 1-5, shut this ability down.Fascination: The blood of the Charm Lord runs through your veins, and even your enemies have difficulty denying your allure. When you make an attack check, you may take -2 on the roll to inflict Charmstatus on your target. You may also automatically succeed on a check to convince anyone of anything, be it via a lie, or simply negotiation, even if you’ve already rolled for it. When you use this aspect of the ability, shut the whole ability down.Gremlin Effect:A spell absorbed into your Mystic Gloves. You gain +2 on attack checks against automata, such as robots or golems. You can also shut down a non-hostile machine (such as a car, or computer) or inflict System Shockon a target as a side action. If you shut down a machine, the device becomes magically sabotaged, and will require actual repairs before it becomes operational again. When you use this ability to damage a device or inflict System Shock, shut this ability down.Godless: You can create an illusion in response to an attack. Your foe stumbles through your false copy, only to be met by your very real blade. When you fully defend against a melee attack (that is, you take no damage from it), you may counter-attack with a sword slash of your own without using your turn. If you roll a 6 or higher on the attack check, shut this ability down.Glass Shield: As a side action, you may manifest a magical glass shield to hover in front of yourself or an ally. The glass shield can stop up to 3 damage from an enemy, but will shatter with the first hit it takes. If the shield takes a melee attack, the shattered glass deals 1 damage to the attacker, as well. After you conjure the shield, roll 1d10; on a 1-5, shut this ability down. Mirror Shade: You can produce illusions, false copies of yourself. They look and sound just like you do; you perceive through them, and control them mentally. If one of your shades is attacked at all, it disappears. You can make up to 3 shades per full rest, and they do not have to be made all at once.Rosario Impale: The ultimate technique of charade and swordplay. You briefly manifest four copies of yourself, which feint a single target from melee range--forming a cross in a bright flash of pink light. The real you comes in from the air, driving your sword into the target. This bewildering attack inflicts Armor Break status. In addition, if the target is undead, a demon, or genuinely evil, you get a +2 bonus to the attack check. Shut this ability off after it’s used.