S UB-ZER OKuai Liang, more well known by his alias Sub-Zero, is an assassin and warrior trained by the reclusive Chinese clan, the Lin Kuei. Once obsessed with exacting revenge for the death of his brother, the events of the Mortal Kombat tournaments slowly changed Kuai Liang from a stern and distant killer to a more humane and self-disciplined teacher. Before the Great Collide, Sub-Zero had broken from the Lin Kuei to join other heroes in fighting off an Outworld invasion. Now, he journeys--seeking to share his wisdom with others, and to defend his new home from a variety of evils.CHECKSRoll 3d10and take the highest result for checks to survive in hostile environments, checks of ancient martial arts lore or history, and checks to identify or analyze a fighting style.Roll 2d10 and take the highest result for checks to be stealthy, melee attack checks, defense checks against melee attacks, and checks that involve acrobatics.Roll 1d10 for anything else.XPWhen you exact justice (or revenge) on behalf of an ally, gain 1 XP.Whenever a lesson you’ve taught another genuinely makes a difference for them or improves their life, gain 3 XP.When you are able to give up petty revenge or put aside your hateful desires to accomplish something greater, gain 5 XP.YOU BEGIN WITHCryomancer: You have the blood of a Cryomancer running through your veins, granting you astounding power over ice and the cold. You get a +2 bonus on defense checks against Ice based attacks, are immune to the effects of extreme cold. You have perfect balance, never slipping or stumbling. Lastly, you can conjure and launch icy shards from your hands, blasting foes with attacks that deal +2 against those weak to Cold.LEVEL UP CHOICESBarrier of Frost: You can create massive walls of thick, solid ice as a side action. The wall appears at whatever angle you choose, abruptly rising out of the floor; anyone currently located where the wall will be is pushed to whichever side they prefer. You can make a wall up to 30 feet wide and 15 feet high within 10 feet of you.Cold Aura: You can produce an aura of extreme cold, which you can turn on or off as a side action. The air glows blue around you, warning others of this trait. Any enemy that makes physical contact with you--including any sort of melee attack--automatically takes 1 damage, completely ignoring Defense Scores. Ground Ice: As a side action, you can freeze the ground beneath you. You can freeze the ground outward from you in a circle up to 50 feet in diameter, or you can manifest the ice as a sort of “path,” selectively freezing parts of the terrain but not others. Enemies caught standing on your frozen terrain are rooted in place, the ice gripping at their feet; they can still attack and otherwise act, but they cannot move from where they are for 10 seconds (or until the start of your next turn, whichever is sooner). After you use this ability, roll 1d10; on a 1-5, shut this ability off.Ice Blast: You can convert part of your ice blasts into cryogenic energy, causing it to freeze the surface of whatever it impacts. You may take a -2 penalty on an attack made with your ice powers to inflict Freezing status on the target.Ice Clone:You can manifest an ice clone, a solid statue of ice that resembles you. Aside from using this for utility purposes (weighing down switches, holding doors, etc), you can use this as a counter-attack. Whenever you completely succeed at a defense check against a melee attack (that is, you take no damage from it), you may slip backward, leaving an ice clone in your wake… and letting the enemy strike the clone instead, automatically inflicting Freezing status on them.Lin Kuei Training: You have been trained by the Lin Kuei in the arts of subtlety and stealth. Though you were a warrior, you’ve still learned to approach situations on your own terms. You may choose to automatically succeed on a check of stealth, hiding, or sneaking, even if you’ve already rolled for it. When you use this ability, roll 1d10; on a 1-5, shut this ability off.Precise Ice: You have learned a certain degree of precision and control with the ice you manifest. You can, as a side action, craft a simple object out of pure ice, such as a sword, a basic tool, or a small figurine. Your ice is more resilient than normal ice, and weapons you make from it function perfectly well until at least the end of combat.Sliding:You can temporarily freeze the soles of your boots and the ground beneath you, allowing you to slide forward at incredible speeds. While sliding in this fashion you move at about 50 MPH out of combat and gain +10 feet per round of movement in combat, and only an actual wall or pit can stop you; you cannot be contained, restrained, or delayed by people alone. However, you cannot turn while sliding, only shoot straight forward.Tundra Teleport: You can encase yourself in ice like some sort of cocoon… and when the ice shatters a moment later, you have vanished. You can use this ability as a side action, teleporting up to 50 feet to any location you can physically see.