D OOM ENEMIE SThis is a list of enemies, hazards, and other threats from the Doom games.CACODEMONHealth:13Attack:06Defense:03Class:DemonThese round demons--almost six feet in diameter--are able to fly via tactile psionics. They are able to electrify their bile, which they then launch as large energy orbs that deal Electric based damage and inflict System Shock. Though they prefer to stick to ranged combat, they’re perfectly capable in melee, able to bite with their enormous jaws. Cacodemons display some level of intelligence, but most of their behavior is instinctual--they need to feed, and any actions they take are toward finding meat.MANCUBUSHealth:25Attack:06Defense:06Class:DemonMancubi are huge, grotesque demons with a foul stench and numerous cybernetic enhancements. They eat anything they can find, even rancid flesh; their food rots in their stomachs, becoming a flammable mess. The Mancubus is then able to expel the fetid contents of its gut via the guns fixed to its arms. They can launch fireballs from their cannons, attacking up to two different targets per turn, or expel a flamethrower-like burst that can hit up to three targets within 10 feet. Upon death the Mancubus will explode, inflicting Burningstatus to anyone (friend and foe alike) within 15 feet of it. Mancubi are slow but incredibly durable, and immune to Fear--it’s less that they don’t feel it, and more that they’re not capable of running.POSSESSED SOLDIERHealth:05Attack:06Defense:04Class:Demon/UndeadThough most humans given direct exposure to demonic Argent energy are killed immediately, some become host to a sample of the energy--essentially becoming possessed by the elements of Hell. Those with military experience and training, in particular, seem more likely to be… “chosen.” Necrosis of the tissue sets in and it slightly impairs brain functions, but Possessed Soldiers still show a degree of tactical awareness and planning. An automatic plasma gun has been fused to the arm of most, allowing them to rapid-fire energy blasts at their foes. Their damaged armor provides some protection, but not much. Possessed Soldiers are immune to Poison and, being driven by a force not their own, are immune to Charm.SPECTREHealth:16Attack:06Defense:06Class:DemonThese large, ape-like demons are fairly common in Hell. With exclusively melee attacks, they’re forced to charge at incredibly high speeds and zig-zag patterns, coming at enemies with their razor sharp teeth and massive claws. The front of its head is heavily armored with thick bone, making its head almost impossible to harm. Mostly relying on smell and having limited vision to begin with, they are ostensibly immune to Blindstatus. While there are many unnamed demons that resemble this one, the Spectre in particular is frightening because it can turn invisible. They’re not exactly sneaky creatures, lacking the intelligence or the grace for proper stealth, but attacks made it against treat the offender as if they were Blind themselves.SUMMONERHealth:08Attack:05Defense:07Class:DemonSummoners, thought to be a new iteration of Hell’s old Arch-Viles by occult experts, are demons that--as their name implies--can summon other demons. A Summoner can open a temporary rift to Hell, letting one or more demons through at a time. Making them a further pain to deal with is that they can teleport, which they often use defensively to avoid attacks. Lastly, they can fire waves of Argent energy, the element that powers Hell itself. These waves can attack every foe in the area simultaneously. Human beings capable in combat killed by Argent waves rise back up on the next round as Possessed Soldiers, albeit with their own equipment rather than plasma cannons. Summoners are more intelligent than many of Hell’s other forces--they can be tactical, they know to stay behind the front lines, and they fully capable of planning and setting up. Attempts at full-on invasions from the forces of Hell are often heavily driven by Summoners.