F ALLOUT ENEMIE SThis is a list of enemies, hazards, and other threats from the Fallout series.FERAL GHOULHealth:06Attack:05Defense:01Class:UndeadHumans that are exposed to extensive and powerful radiation sometimes mutate into ghouls, a process that decays the skin but makes them ostensibly ageless. A ghoul whose brain has deteriorated beyond the capacity to reason becomes a feral ghoul. Feral ghouls are mindless, violent monsters. They band together in the cold dark, sometimes venturing out to hunt. They slash and claw with their hands, eating whatever meat they can get a hold of--living or otherwise. Sometimes, a feral ghoul exposed to enough radiation will become a Glowing One. As their name suggests, Glowing Ones glow in the dark with a vibrant green. They put off enough radiation that any melee attacks made against them automatically inflict 1 damage back on their attacker. They can also release a pulse of radiation that, in addition to dealing an attack to every non-ghoul in the area, heals 3 HP back to every ghoul present.FIRE ANTHealth:04Attack:06Defense:05Class:BugFire ants are ants from the Mojave Wasteland that--due to an intense exposure to radiation--have grown to massive size, and developed the ability to breathe fire. They shoot huge streams of flame, able to hit multiple targets at once if they’re clustered together, or focus on one target to deal damage and inflict Burning. They tend to swarm foes and this, when combined with their fire-breathing powers, makes them extremely dangerous foes as a collective group. Their carapace gives them a form of armor, which can be hard to penetrate. Their defense is considered 2 higher against Fire based attacks, but they are weak to Cold based attacks. If its antennae are damaged, a Fire Ant will be inflicted with Rage status, and completely disregard friend from foe as it attacks the nearest possible target.LEGIONARIEHealth:06Attack:05Defense:04Class:HumanoidCaesar’s Legion is an imperialistic dictatorship, a massive but well organized tribe of brutes and murderers that fashion themselves after the ancient Roman Empire. They are a slave army, taking over communities and indoctrinating their able-bodied males to fight for Caesar. Legionaries are conditioned to be loyal to Caesar, and to be more than willing to die for him in battle. Their eventual goal is for all to bow before Caesar. They are fairly low tech, mostly sticking to revolvers, rifles, machetes and hand-crafted throwing spears, with the occasional power fist or chainsaw. They believe that reliance on technology has weakened mankind, and refuse to use chems, alcohol, or robots to aid them. Legionaries are immune to Charm, their loyalty to Caesar and their thirst for blood too strong.MISTER GUTSYHealth:15Attack:07Defense:05Class:AutomatonGeneral Atomics International was mostly known for their Mister Handy and Miss Nanny lines of robotics--automata that helped out with cleaning and such around the house. However, they also produced a militarized variant, the Mister Gutsy… and despite its humble beginnings, it’s surprisingly effective. A Mister Gutsy is armed with a long range plasma gun, a shorter range flamethrower, advanced artificial intelligence and a voice like a drill sergeant. They have very patriotic personalities, often shouting about communists while hovering around and burning their foes alive. They’re usually assigned to protect old military bunkers and the like, but Mister Gutsy model robots have, historically, been reprogrammed to do all kinds of things. Like most robots, Mister Gutsy is immune to Blind, Poison, and mind affecting abilities or status effects, and is weak to Electricity based damage.PROTECTRONHealth:16Attack:04Defense:04Class:AutomatonThough originally built by RobCo as mechanical security, they saw far more use as ticket takers, shopkeeps, tour guides, and manual labor. They could be given a wide variety of personalities and functions for different occupations, though Protectron AI is itself fairly limited. Whenever they were actually used as security guards, it was rarely for anywhere more high risk than an office building or bus station. They are slow and awkward, with weak and short ranged laser weapons being built into their claws and glass dome. They typically have an exposed combat inhibitor on their back, which is their main method of selecting targets; if it’s damaged or tampered with, they are inflicted with Rage status, and become unable to tell friend from foe. Like most robots, a Protectron is immune to Blind, Poison, and mind affecting abilities or status effects, and is weak to Electricity based damage.RADSCORPIONHealth:07Attack:05Defense:04Class:BugRadscorpions are scorpions made larger, faster, and more venomous by radiation exposure. They are, allegedly, descended from the North American Emperor scorpion, which at the time of the Great War was featured in pet stores all across the United States. Though many variants exist (including Radscorpions mutated from other species of scorpion), they all share incredible aggression and a fondness for abandoned structures. Like a normal scorpion, Radscorpions attack primarily with their tail stingers. If a Radscorpion deals damage with its tail, it also inflicts Poison status. Some have been known to spit venom from a distance, and some especially radioactive varieties will glow a luminescent green; glowing Radscorpions deal 1 automatic damage to anyone who attacks them in melee. SUPER MUTANTHealth:15Attack:07Defense:03Class:HumanoidVictims of the Forced Evolution Virus, Super Mutants are substantially larger, stronger, and more durable than normal human beings, typically standing between 8 to 10 feet tall. They are immune to Poison, all manners of diseases, and the effects of radiation. Their rapid cellular regeneration makes them essentially ageless; unless killed by force, they are functionally immortal. However, they are vulnerable to going senile. Most Super Mutants are aggressive to the point of psychosis, many acting feral or animalistic. Those with enough intellect left to do so tend to band together, forming primitive war tribes and taking over what they can. Some bands of Super Mutants have gone even further, kidnapping humans and injecting them with FEV to create more Super Mutants. In battle, Super Mutants like big, heavy weapons, such as sledgehammers, gatling guns, and flamethrowers.