M ARIO SERIES ENEMIE SThis is a list of enemies, hazards, and other threats from the Super Mario Bros series.BOOHealth:08Attack:05Defense:05Class:UndeadThese small, spherical ghosts prefer to haunt old, abandoned areas. They can become incorporeal at will, and often do so to try and avoid attacks, or simply to phase through walls and other obstacles. They attack with their large mouths and sharp teeth, biting enemies they can get close enough to. If they successfully deal damage they inflict Fearstatus, and are immune to Fear themselves. Boos are shy, and will cover their faces and turn incorporeal instinctively if faced directly--they usually wait until a foe is turned away and unaware before they strike. Thus, fighting them can be difficult--indirect or tricky attacks work best for catching the ghosts off guard.DRY BONESHealth:09Attack:04Defense:06Class:UndeadKoopa Troopers raised from the dead as immortal skeletons via necromancy, Dry Bones are often left to patrol old Koopa Kingdom dungeons and the like. They are immune to Fire based attacksand all status effects, as mindless skeletons. After being struck down they will collapse into a pile of bones; within the next 10 seconds, those bones will be magically drawn to one another, and the Dry Bones will reassemble itself at full health. If a side action isn’t taken to keep the bones apart (putting them in separate containers, for instance), then the Dry Bones is effectively unkillable. Dry Bones prefer to attack with their teeth and hands, but can also conjure bones to hurl at foes if forced to do combat from a distance. They are simple creatures that attack anything on sight, and will only follow the most basic of orders from their masters.MAGIKOOPAHealth:12Attack:07Defense:02Class:ReptileOnce spellcasters working for the Koopa Kingdom, many Magikoopas have gone rogue and found other employers since the Great Collide. They launch a slew of blasts that resemble colorful, spinning shapes from their wands, which are generic and unelemented energy. More advanced Magikoopas may have more advanced spells at their disposal--launching blasts of ice or fire, or using necromancy to summon Dry Bones. An amateur just picking their wand up will struggle to do more than the normal, untyped wand blasts, however.PIRANHA PLANTHealth:15Attack:06Defense:03Class:PlantThese sharp-toothed man-eating plants often sprout out of pipes, but can also grow wild among other plants, or even pop out of old floorboards and walls in unkempt urban areas. They prefer to attack by stretching their vines and biting down with their powerful jaws, but some Piranha Plants can spew fireballs, thick ink that inflicts Blindstatus, or toxic gunk which inflicts Poisonstatus if it deals damage. If injured badly enough, many Piranha Plants will prefer to retreat back into their pipe or hole, rather than face death. Piranha Plants are weak to Fire and Cold based attacks.SUMO BROHealth:16Attack:05Defense:05Class:HumanoidBulky, powerful Koopas that have trained in a particular fighting style, Sumo Bros are incredibly strong and very physically resilient. In melee, they attack with palm strikes and grapples, and are difficult to move. Though slow themselves, they can also stomp the ground, causing a ranged eruption of flames that can hit multiple characters at a time (if they’re relatively close together). Sumo Bros are immune to Fire based damage and extreme heat.