M ARVEL COMICS ENEMIE SThis is a list of enemies, hazards, and other threats from Marvel Comics.COMMON CRIMINALHealth:04Attack:04Defense:02Class:HumanoidThere are robots, there are undead, there are aliens, and then there’s… these guys. Regular, run of the mill criminals. Many factors can lead to a normal person taking up a life of crime, and in major cities like New York, there’s no shortage of individuals seeking to make money by dubious means. Most criminals stick to robbing banks or holding up convenience stores, those a few wind up working for more dangerous supervillains. The average criminal carries a handgun or shotgun, maybe a knife for backup, though criminals under the care of someone with better resources maybe better equipped, as well. Masked goons with machineguns or laser weapons aren’t unheard of.HAND NINJAHealth:06Attack:07Defense:07Class:HumanoidThe Hand is an ancient and mystical clan of ninjas, mostly tied to organized crime and mercenary work. They often operate from the shadows, pulling strings from behind the scenes, using deception and manipulation tactics to gain control over a city. They’re also well versed in the occult, said to have the power to bring the dead back to life. Most of them are brainwashed, magically programmed to have absolute loyalty to the Hand and no identity of their own. They also tend to work in extremely large numbers--if you encounter one or two members of the Hand, there are surely hundreds working elsewhere. Hand Ninjas wield stereotypical ninjutsu weaponry--katanas, nunchaku, throwing stars and the like. They can run straight up vertical walls or across liquid surfaces, they can move with absolute silence, and they can seem to disappear into the shadows. They often coat their blades with toxins, causing their attacks to inflict Poison status. Though the frontline grunts don’t know much in the way of magic, they sometimes carry smoke bombs or other implements to inflict Blindwith. The Hand themselves can fight perfectly fine without sight, so they aren’t inhibited by smoke, or by attacking from ambush in the dark--they are immune to Blind.HYDRA AGENTHealth:06Attack:06Defense:03Class:HumanoidHydra is a worldwide terrorist organization, most notable for having aided the Nazis in World War II. They’ve since then splintered into numerous factions and sub-organizations, but are nonetheless still very dangerous and very determined to conquer the world--regardless of what the world may be at this particular moment. Hydra is equipped with advanced alien technology, including force blasters and experimental devices, in addition to more conventional modern military vehicles. Hydra’s strange weapons can sometimes inflict status effects, such as Rage or Fear--they’re especially fond of mind-influencing technology, and have tried to conquer through mind control on numerous occasions. Agents of Hydra are considered pure evil entities for the purpose of abilities that rely on it.SENTINELHealth:25Attack:05Defense:04Class:AutomatonOriginally designed by Bolivar Trask, Sentinels are 20 foot tall robots built to hunt mutants. While most Sentinels have only a limited AI, a few have had their computing processes reach self awareness, which typically ends in disaster. Self aware Sentinels in the past have reasoned that the best way to protect humankind is to control it, and this thought process quickly spreads to the lesser Sentinels. Sentinels in the world post-Great Collide have difficulty differentiating between humans with genetic mutations, and aberrations with human DNA; without access to their old database, they will quickly take to assaulting anything that doesn’t read as pure human. Most Sentinels are equipped with laser weapons, restraining devices (such as prehensile metal cables), and the ability to detect mutations in living beings from a great distance. Many were equipped with flight, but this function hasn’t made it across the divide very consistently. Though slow and cumbersome, they are heavily armored and incredibly persistent. As giant robots, Sentinels are immune to Blind, Fear, Rage,and other mental-affecting status ailments or psychic intrusions. They do not need to breathe, eat, drink, or sleep, and their sensor arrays can see through illusions. They have incredible physical strength, but they are weak to Electric based attacks.SKRULLHealth:10Attack:06Defense:05Class:HumanoidThe Skrull are an extraterrestrial race of green-skinned shapeshifters. Though mostly enemies of another alien race, the Kree, the Skrulls have on numerous occasions infiltrated and attempted to conquer Earth. They’re incredibly malleable, able to shift their shapes and colors at will. In addition to this making them incredibly accurate shapeshifters, it lets them transform their limbs into blades, hammers, and other weaponry. A few elite Skrulls are augmented even further, granting them powers in imitation of foes the species has encountered previously.