L EGEND OF ZELDA ENEMIE SThis is a list of enemies, hazards, and other threats from the Legend of Zelda games.BLADE TRAPClass:TrapLarge, metal mechanisms with protruding spikes, Blade Traps are often found in old dungeons. Most lie dormant, waiting in the dark until someone crosses their path--at which point they launch forward, aiming to shove their spikes into the unaware intruder. Other Blade Traps operate on a set path, and will revolve around a key object, switch, or just the outskirts of a room. Blade Traps are nigh indestructable, but their internal workings can be sabotaged (usually a difficulty of 7), or they can be physically stopped by sliding something heavy in their path. As they are utterly silent but very dangerous in appearance, the difficulty for noticing a Blade Trap before it becomes active is a 5. Once active, a Blade Trap basically makes an attack check with an Attack Score of 10.BOKOBLINHealth:03Attack:04Defense:03Class:HumanoidBipedal goblin-like people, Bokoblins are short, weak, and incredibly dumb. They’re often bullied around in groups by larger creatures such as Moblins. They carry incredibly primitive equipment--sharpened sticks, carved clubs, slabs of wood for “shields,” and so on. They’ll make weapons out of stronger material, like dragon bone, if they can get a hold of it. Bokoblin are omniverous, and will eat literally anything. They can organize well enough to hunt or attack travelers, though they rarely do so without being prompted by a leader of some kind.BUBBLEHealth:03Attack:04Defense:05Class:UndeadThese flying skulls, sheathed in a ghostly blue flame, are fairly unimpressive at first glance. However, their flames bear a terrible curse. If a character is dealt damage by a Bubble, the character is inflicted with Silence--unable to access magical and mystical abilities or properties they normally have access to. There have been many different entities conjured throughout time with the same name and description as this one, many with vastly different properties; why this iteration seems more prominent after the Great Collide is unknown. Bubbles normally flock together, sometimes in the company of bigger, more dangerous monsters. Bubbles are immune to Poison.DARKNUTHealth:21Attack:05Defense:06Class:Automaton/UndeadDarknuts are large suits of armor, standing well over seven feet tall, with big shields and huge swords to match. They’re often posted as sentries in old dungeons and abandoned castles, where they can patrol for centuries. They are incredibly skilled fighters, presumably carrying the knowledge of ancient warriors--however, the exact mechanism by which a Darknut is animated is lost to time. Their swords are large enough to hit two people per turn, as long as both are in melee range with the Darknut. As it takes damage, its armor slowly breaks apart and falls off, revealing lighter chain armor underneath. At 7 or less HP, the Darknut’s smaller form is revealed--at which point, it will switch to a smaller longsword and abandon the shield. Its defense score drops to 4 in this state, but its attack score increases to 7, and it begins to attack 3 people per turn. They often carry keys inside their bodies, or their existence is intrinsically linked to the doors they guard. Darknuts are immune to Blind, Poison, Charm, and Fear.DEKU SCRUBHealth:03Attack:04Defense:02Class:Humanoid/PlantShort creatures made of wood and leaves, most Deku are fairly amicable. Some live in small societies with their own governments, while others strike out on their own as traveling businessmen or, more rarely, adventurers. Deku in general are happy to meet polite and intelligent members of other species. Deku have several odd abilities, such as being able to launch nuts out of their mouths, and being able to sprout propeller-like growths to fly (less than gracefully, but still). For reasons unknown, though, some Deku lose their minds. Mad Scrubs are weak but nonetheless very hostile, often hiding and waiting to ambush passersby. They ramble on, speaking nonsense, and will flee if they realize they’re outmatched. Being mostly made of what they are, Deku are weak to both Cold and Fire based damage, as well as anything poisonous.LEEVERHealth:10Attack:05Defense:02Class:PlantThese big monsters burrow beneath sand or gravel, preferring beaches, deserts, and other hot climates. When they detect vibrations on the surface they rise, bursting out of the ground and trying to sink their needle-like teeth into whatever they sensed. They can survive for months without food, often going into hybernation if nothing crosses their territory. When one is woken up, however, it will often signal more of its kind to spring into action with it. Though no one’s been able to really dig into the biology of one, those that have gotten close enough and lived claim Leevers are some sort of monstrous cacti or other plant. Because they sense through vibrations in the ground, Leevers are immune to Blind.LIZALFOSHealth:12Attack:06Defense:04Class:Humanoid/ReptilePrimitive bipedal lizards, Lizalfos form crude warbands out in the wildnerness. Though some take whatever weapons they can by force, Lizalfos are also known to craft their own strange armaments--like spears with jagged ends for ripping and tearing, bladed boomerangs, and crude bows. They can also lash out with their tongues, often snatching the weapon from a foe’s hands. Some look more like traditional lizards, while others are more chameleon-like and capable of rendering themselves invisible. These different sub-races of Lizalfos inherently despise each other, and will fight on sight, with the chameleon variant being more sly and sneaky than its meaner, more barbaric cousin. Most Lizalfos are green in hue, but one should be cautious around those of other colors. Red Lizalfos can breathe fire that inflicts Burning,Blue Lizalfos can breathe cold air that inflicts Freezing; these varieties are weak to attacks of their opposing element. Yellow Lizalfos can generate electricity from their bodies, attacking anyone in melee range with them simultaneously; these Lizalfos have no particular weakness, and prefer desert environments.REDEADHealth:10Attack:08Defense:01Class:UndeadResembling dessicated corpses, ReDead are slow, awkward creatures, often standing in the same spot and staring into space for days at a time. They can barely manage to defend themselves. However, a ReDead has one… specificpower at its disposal that makes them absolutely terrifying. Anyone a ReDead looks upon is unable to move. The victim stops in place, locking up, forced to wait for the ReDead to slowly wander over. A ReDead can only stare down one target at a time like this, but upon sighting prey, will elicit a horrific scream. Everyone that can hear it must make a defense check (or one of willpower, difficulty 8) or be inflicted with Fear status. Once the ReDead reaches its victim, it will grab onto them, keeping its freezing gaze locked on while it drains the life out of the victim’s body. Hylian dungeon delvers usually try to sneak past ReDeads, rather than fighting them directly. ReDeads themselves lock up if exposed to sunlight--they’re completely stunned by it. ReDeads are immune to Poison and Charm.STONE STATUEClass:TrapDefensive statues of unknown origin, they tend to populate ancient dungeons and subterranean labyrinths. They’re usually crafted to fit the motif or aesthetic of the dungeon they’re built in, and surrounded with perfectly normal, harmless statues identical in appearance. This statue, however, is not harmless--for they are rigged to launch fireballs, laser beams, or other energy-based threats as an interloper draws near. Stone Statues are sometimes part of more elaborate traps; the doors to the room will all slam shut, monsters will appear, and only when said monsters are slain will the doors open and the statues stop firing. The Statue itself is indestructible, and not even alive--while they sometimes have “eyes” that follow the intruder, they’re purely for appearances, and the Stone Statue is just a weapon. At the end of each round, a Stone Statue will make an attack against whichever unwanted individual is closest, with an Attack Score of 6.